GDES 39B

3D Game Character Development with Maya and ZBrush

Expand your knowledge of computer animation with Autodesk Maya

Students learn advanced character modeling and texturing techniques using 3D modeling software ZBrush and Autodesk Maya. Students learn to build the forms that make up the human topology. Also of great importance is the treatment of the character UV texture coordinates, and the painting of maps to imitate the proper look of skin. Pass/No Pass Option.

Class Information

  • This class consists of 3 units including both lecture and lab
  • Advisories/Prerequisites: Consult current catalog
  • Acceptable for credit: University of California, California State University

Testimonials

"I learned so many new skills, and really got better at using the ones I already knew. It amazes me how much you can learn in just one semester."


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